Post by CSCommish on Jul 8, 2013 22:39:22 GMT -5
General Notes
Points will be used as an incentive for participation and certain accomplishments.
The Commissioner may reward any owner (or all owners) points for any reason at any time, provided that no more than 10 points are gifted to such owner per season. The Commissioner may also deduct points for behavior detrimental to the forum including, but not limited to, excessive/aggressive tone, cursing, repeated/consecutive no-content quoting, etc.
Earning Points
Volunteer-based Points (Per Season)
Commish & Co Commish: 100 Pts - MIN / ATL
Ammy Draft Mod: 35 pts - CWS / CHC
Fan Expectation Mod: 40 pts - DET
International FA's - 15 pts CHC
Activity-based Points
Birthday Post: 25 pts
Write Quality Article: pts as determined by the Commissioner; generally 1 + 1 for each 100 words (rounded) and additional points for creativity
Amateur Draft Pick Selection List Provided: 3 pts
Free Agency Export: 5 points total for having at least 1
Spring Training File Emailed to Commissioner: 5 pts; 3 pts for Ask Coaches / 5's
Roster Export for Opening Day sim: 15 pts
Roster Export for first sim in May: 10 pts
Roster Export for first sim in June: 10 pts
Roster Export for first sim in July: 10 pts
Roster Export for first sim in August: 10 pts
Roster Export for first sim in September: 10 pts
- Note: You can earn the points posting in the thread for points
Trade Deadline Frenzy Points; from 6/1 to 7/31: 10 points for the first trade; 5 points for each trade thereafter
- 2.5 gold star or 3.0 blue star SP
- 3.0 gold star or 4.0 blue star PP
- 3.5 gold star or 4.5 blue star MR
- 4.0 gold star or 5.0 blue star CL
- 1st rounder
- Teams who trade with each other more than once in each trade deadline cycle will only be given credit for the first trade.
Vote for Fireman of the Year, Playoff MVP of the Year, Manager of the Year, Hall-of-Fame: 3 pts each
Seasonal Event-based Points
File Flip Points for Non-Playoff Teams
- (.650 - Last Season's WPCT) * 10 * Minor League System Rank, rounded up
- Max 50 pts
Fan Expectations (Surprise/Disappoint fans based on average number of wins after 10 simulated seasons):
- Disappointed Fans: Wins differential divided by 3.00, rounded down
- Happy Fans: Wins differential divided by 0.75, rounded down
- Surprised Fans (.500 or better when expectancy is 50% or less): additional 5 pts
- Ecstatic Fans (Make playoffs when expectancy is 25% or less): additional 10 pts
- Holy Crap Fans (Win total greater than highest win total in 10 simulated seasons): additional 15 pts
- Max 50 pts
Player wins player of the week: 1 pt
Player wins hitter or pitcher of the month: 3 pts
Game Event-based Points
Player hits 5+ H: 1 pt
Player hits 6+ H: 5 pts
Player hits 5+ R: 3 pts
Player hits 6+ R: 10 pts
Player gets 6+ RBI: 1 pt
Player gets 10+ RBI: 10 pts
Player hits 3 HR: 5 pts
Player hits 4 HR: 15 pts
Player hits for a cycle: 10 pts
Pitcher has 15+ K's in a game: 3 pts
Pitcher has 18+ K's in a game: 8 pts
Pitcher has 20+ K's in a game: 15 pts
Pitcher throws 1-hit shutout: 2 pts
Pitcher throws no-hitter: 10 pts
Pitcher throws perfect game: 15 pts
Career Event-based Points
Player hits 2000/2500/3000/3500/400th hit: 2/3/5/10/20 pts
Player gets 300/400/500/600/700th HR: 2/3/5/10/20 pts
Pitcher gets 200/250/300/400/500th W: 2/3/5/10/20 pts
Pitcher gets 300/400/500/600/700th SV: 2/3/5/10/20 pts
Spending Points
Potential Talent Increase
- Unlimited talent increase may be made in a player's career.
- May increase Getting/Avoiding Hits, Doubles, Triples, Home Runs, Walks and Strikeouts.
- Cost to increase from Poor to Fair: 20 pts
- Cost to increase from Fair to Average: 40 pts
- Cost to increase from Average to Good: 60 pts
- Cost to increase Getting Hits or Avoiding Hits category: Additional 15 pts
Secondary Talent Increase
- Unlimited talent increases may be made in a player's career.
- Cannot increase Running Speed
- May increase SP/RP Duration, Stealing Ability, Defensive Range, Outfield/Catcher Arm.
- Cost to increase from E to D: 15 pts
- Cost to increase from D to C: 25 pts
- Cost to increase from C to B: 35 pts
- Cost to increase SP Duration: Additional 10 pts
Fielding PCT Increase
- May increase to a maximum of 0.980 PCT, to ANY/ALL positions, without limitation.
- Cost to increase 0.001 PCT = 1 pt
PD Reversal
- Reward Point Cost: [Age] - [Draft/Debut Cost] + [Reversal Cost]; minimum 5 pts.
- Must be completed by the end of the season (File Flip).
- Multiple reversals to the same player after initial post: 5 additional points through the end of the season (File Flip) for each additional reversal. Resets each season.
Draft/Debut Cost
- 20 pts if player is selected in the first round prior to said player making their major league debut; 15 pts if player is selected in the first round after said player makes their major league debut; otherwise, 10 pts for all other players
Reversal Cost
- Cost to reverse from E/Poor to D/Fair = 2 pts
- Cost to reverse from D/Fair to C/Average = 3 pts
- Cost to reverse from C/Average to B/Good = 4 pts
- Cost to reverse from B/Good to A/Brilliant = 5 pts
Post Requirement
- Post for camp or reversal must include a player's position and/or level
- If the post does not include either, it will be ignored, and stickied for your future reference
Point Limitations
- Maximum number of points by the Opening Day Sim: 150 pts
- Points are eligible for trade.
Points will be used as an incentive for participation and certain accomplishments.
The Commissioner may reward any owner (or all owners) points for any reason at any time, provided that no more than 10 points are gifted to such owner per season. The Commissioner may also deduct points for behavior detrimental to the forum including, but not limited to, excessive/aggressive tone, cursing, repeated/consecutive no-content quoting, etc.
Earning Points
Volunteer-based Points (Per Season)
Commish & Co Commish: 100 Pts - MIN / ATL
Ammy Draft Mod: 35 pts - CWS / CHC
Fan Expectation Mod: 40 pts - DET
International FA's - 15 pts CHC
Activity-based Points
Birthday Post: 25 pts
Write Quality Article: pts as determined by the Commissioner; generally 1 + 1 for each 100 words (rounded) and additional points for creativity
Amateur Draft Pick Selection List Provided: 3 pts
Free Agency Export: 5 points total for having at least 1
Spring Training File Emailed to Commissioner: 5 pts; 3 pts for Ask Coaches / 5's
Roster Export for Opening Day sim: 15 pts
Roster Export for first sim in May: 10 pts
Roster Export for first sim in June: 10 pts
Roster Export for first sim in July: 10 pts
Roster Export for first sim in August: 10 pts
Roster Export for first sim in September: 10 pts
- Note: You can earn the points posting in the thread for points
Trade Deadline Frenzy Points; from 6/1 to 7/31: 10 points for the first trade; 5 points for each trade thereafter
- 2.5 gold star or 3.0 blue star SP
- 3.0 gold star or 4.0 blue star PP
- 3.5 gold star or 4.5 blue star MR
- 4.0 gold star or 5.0 blue star CL
- 1st rounder
- Teams who trade with each other more than once in each trade deadline cycle will only be given credit for the first trade.
Vote for Fireman of the Year, Playoff MVP of the Year, Manager of the Year, Hall-of-Fame: 3 pts each
Seasonal Event-based Points
File Flip Points for Non-Playoff Teams
- (.650 - Last Season's WPCT) * 10 * Minor League System Rank, rounded up
- Max 50 pts
Fan Expectations (Surprise/Disappoint fans based on average number of wins after 10 simulated seasons):
- Disappointed Fans: Wins differential divided by 3.00, rounded down
- Happy Fans: Wins differential divided by 0.75, rounded down
- Surprised Fans (.500 or better when expectancy is 50% or less): additional 5 pts
- Ecstatic Fans (Make playoffs when expectancy is 25% or less): additional 10 pts
- Holy Crap Fans (Win total greater than highest win total in 10 simulated seasons): additional 15 pts
- Max 50 pts
Player wins player of the week: 1 pt
Player wins hitter or pitcher of the month: 3 pts
Game Event-based Points
Player hits 5+ H: 1 pt
Player hits 6+ H: 5 pts
Player hits 5+ R: 3 pts
Player hits 6+ R: 10 pts
Player gets 6+ RBI: 1 pt
Player gets 10+ RBI: 10 pts
Player hits 3 HR: 5 pts
Player hits 4 HR: 15 pts
Player hits for a cycle: 10 pts
Pitcher has 15+ K's in a game: 3 pts
Pitcher has 18+ K's in a game: 8 pts
Pitcher has 20+ K's in a game: 15 pts
Pitcher throws 1-hit shutout: 2 pts
Pitcher throws no-hitter: 10 pts
Pitcher throws perfect game: 15 pts
Career Event-based Points
Player hits 2000/2500/3000/3500/400th hit: 2/3/5/10/20 pts
Player gets 300/400/500/600/700th HR: 2/3/5/10/20 pts
Pitcher gets 200/250/300/400/500th W: 2/3/5/10/20 pts
Pitcher gets 300/400/500/600/700th SV: 2/3/5/10/20 pts
Spending Points
Potential Talent Increase
- Unlimited talent increase may be made in a player's career.
- May increase Getting/Avoiding Hits, Doubles, Triples, Home Runs, Walks and Strikeouts.
- Cost to increase from Poor to Fair: 20 pts
- Cost to increase from Fair to Average: 40 pts
- Cost to increase from Average to Good: 60 pts
- Cost to increase Getting Hits or Avoiding Hits category: Additional 15 pts
Secondary Talent Increase
- Unlimited talent increases may be made in a player's career.
- Cannot increase Running Speed
- May increase SP/RP Duration, Stealing Ability, Defensive Range, Outfield/Catcher Arm.
- Cost to increase from E to D: 15 pts
- Cost to increase from D to C: 25 pts
- Cost to increase from C to B: 35 pts
- Cost to increase SP Duration: Additional 10 pts
Fielding PCT Increase
- May increase to a maximum of 0.980 PCT, to ANY/ALL positions, without limitation.
- Cost to increase 0.001 PCT = 1 pt
PD Reversal
- Reward Point Cost: [Age] - [Draft/Debut Cost] + [Reversal Cost]; minimum 5 pts.
- Must be completed by the end of the season (File Flip).
- Multiple reversals to the same player after initial post: 5 additional points through the end of the season (File Flip) for each additional reversal. Resets each season.
Draft/Debut Cost
- 20 pts if player is selected in the first round prior to said player making their major league debut; 15 pts if player is selected in the first round after said player makes their major league debut; otherwise, 10 pts for all other players
Reversal Cost
- Cost to reverse from E/Poor to D/Fair = 2 pts
- Cost to reverse from D/Fair to C/Average = 3 pts
- Cost to reverse from C/Average to B/Good = 4 pts
- Cost to reverse from B/Good to A/Brilliant = 5 pts
Post Requirement
- Post for camp or reversal must include a player's position and/or level
- If the post does not include either, it will be ignored, and stickied for your future reference
Point Limitations
- Maximum number of points by the Opening Day Sim: 150 pts
- Points are eligible for trade.