Matt
Other
Posts: 5,757
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Post by Matt on Oct 8, 2013 0:03:28 GMT -5
GABL needs a lot of fixing. Ratings are off compared to every other league. GABL has worked fine for a long time. Adjust to it, i don't see it changing.
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Matt
Other
Posts: 5,757
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Post by Matt on Oct 8, 2013 0:05:04 GMT -5
I think K was pretty clear he opposed all of the top talent in the 60 years of drafting being taken, therefore making the drafts be stripped of its depth---which I don't disagree with. The list I posted was just for half of the teams now. I am nervous to see the whole list once we expand in the 1960's. I think I am preferring a one/generation or forever idea. It would cut down on nearly 2/3 of the players or better, which is probably good. In the end, I still intend to make sure there is a replacement draft player good enough in the top 5 for each player that is removed. Perfect opportunity to see how good Brien Taylor would become =) TBH K just made the weakest draft I've ever seen for GABL in 30+ seasons combined of OOTP I've been in. Not much room for him to talk about talent. I'm pretty sure that was the auto crop from the file since no one took the time to work on any rookies for a draft
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K.
Other
Posts: 301
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Post by K. on Oct 8, 2013 7:36:33 GMT -5
It's a comfort at least some people read my posts/mails
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Post by CSCommish on Oct 8, 2013 8:20:26 GMT -5
TBH K just made the weakest draft I've ever seen for GABL in 30+ seasons combined of OOTP I've been in. Not much room for him to talk about talent. I'm pretty sure that was the auto crop from the file since no one took the time to work on any rookies for a draft
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Post by soonerfantu on Oct 8, 2013 8:33:34 GMT -5
TBH K just made the weakest draft I've ever seen for GABL in 30+ seasons combined of OOTP I've been in. Not much room for him to talk about talent. I'm pretty sure that was the auto crop from the file since no one took the time to work on any rookies for a draft It was, but we really should have edited it a bit. That class was beyond terrible.
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Post by CSCommish on Oct 8, 2013 8:45:07 GMT -5
We are nearing a resolution. Please see next thread for yet one more poll.
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Post by Boston Red Sox on Oct 8, 2013 13:18:09 GMT -5
I've drafted better players at 31 than I drafted at 10 that draft.
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K.
Other
Posts: 301
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Post by K. on Oct 8, 2013 13:28:38 GMT -5
I've drafted better players at 31 than I drafted at 10 that draft. Those happen to be the standard drafts provided by the game. You apparently must be used to seriously edited drafts. The game works just fine with these game created draft pools btw.
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Post by soonerfantu on Oct 8, 2013 16:02:24 GMT -5
I've drafted better players at 31 than I drafted at 10 that draft. Those happen to be the standard drafts provided by the game. You apparently must be used to seriously edited drafts. The game works just fine with these game created draft pools btw. Of course we're used to severely edited drafts. We use real draft classes, and those are "fixed" to be realistic. And are MUCH different than a standard OOTP draft class, which doesn't take into account the zero bug factor. After about the 2nd round, just about every drafted is worthless b/c of that bug. I know what our policy has been, but we probably should have edited out the zeros, since it affected an absurd number of players.
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Spencer
General Manager
Posts: 5,921
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Post by Spencer on Oct 8, 2013 16:03:26 GMT -5
0 fixes are a must. Should be part of every league. But that can be done after the draft and be the responsibility of each GM. Just make a 0 Fix Board.
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K.
Other
Posts: 301
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Post by K. on Oct 8, 2013 17:20:19 GMT -5
Those happen to be the standard drafts provided by the game. You apparently must be used to seriously edited drafts. The game works just fine with these game created draft pools btw. Of course we're used to severely edited drafts. We use real draft classes, and those are "fixed" to be realistic. And are MUCH different than a standard OOTP draft class, which doesn't take into account the zero bug factor. After about the 2nd round, just about every drafted is worthless b/c of that bug. I know what our policy has been, but we probably should have edited out the zeros, since it affected an absurd number of players. But at least you seem to realise you're used to edited drafts. Anyway, what I also wanted to say was that other leagues I am in don't do any "fixing" and work just fine too. I am not against edited draft classes or adjusting certain things, just wanted to point out that it's a reality that if you don't fix anything, the game does actually work too in a realistic way.
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Post by soonerfantu on Oct 8, 2013 20:56:17 GMT -5
Of course it works. You can introduce crappy draft class after crappy draft class, and the sim engine will still work. But is that what we want over there? Do we want to go from what, 40 or so sim seasons of edited draft classes to make it MLB-realistic, to crappy run of the mill OOTP draft classes? Doesn't make sense to me, especially if down the road we will reintroduce realistic classes. If that is going to happen, we should have done some editing so that the fake class wasn't SO FAR behind the classes that we were used to. JMO.
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Matt
Other
Posts: 5,757
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Post by Matt on Oct 8, 2013 21:03:28 GMT -5
Of course it works. You can introduce crappy draft class after crappy draft class, and the sim engine will still work. But is that what we want over there? Do we want to go from what, 40 or so sim seasons of edited draft classes to make it MLB-realistic, to crappy run of the mill OOTP draft classes? Doesn't make sense to me, especially if down the road we will reintroduce realistic classes. If that is going to happen, we should have done some editing so that the fake class wasn't SO FAR behind the classes that we were used to. JMO. Then fix the classes yourself? I wasn't happy with the draft class either...but i have zero time to do anything to help edit players so i realized that was the result. We waited a couple of seasons ago on Oren to fix things and people started complaining about the wait, so kommish decided to move on this season since no one would help.
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Post by CSCommish on Oct 8, 2013 21:15:53 GMT -5
Of course it works. You can introduce crappy draft class after crappy draft class, and the sim engine will still work. But is that what we want over there? Do we want to go from what, 40 or so sim seasons of edited draft classes to make it MLB-realistic, to crappy run of the mill OOTP draft classes? Doesn't make sense to me, especially if down the road we will reintroduce realistic classes. If that is going to happen, we should have done some editing so that the fake class wasn't SO FAR behind the classes that we were used to. JMO. I think the GABL drafts suffer from not being able to draft actual real-life rookies anymore and that takes a lot of the fun away IMO. I could not care less how less "realistic" or better or deep the drafts are; the fact that some names are not real, and if they are real, they are 100 years old, mixed in with players playing right now...it's difficult to reconcile. But that has NOTHING to do with K. or any other commish, past, present or future. It's part of being a commish and it's especially difficult when you cross that line of "we're caught up...now what?" It is what it is. It's part of the reason why I wanted to do a historical league again, but set it further back. I wanted that magic of being a commish again and I thought I was pretty good. Matt, Dave, Josh and K have been great to work with all these years. (Hell, even Erbes because of how active/crazy he is).
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Post by soonerfantu on Oct 8, 2013 21:26:20 GMT -5
But that has NOTHING to do with K. or any other commish, past, present or future. It's part of being a commish and it's especially difficult when you cross that line of "we're caught up...now what?" It is what it is. Wasn't really blaming him for using a fake class. It is what it is. But if you will remember back a couple of years ago, I was the biggest supporter of making a MAJOR overall to GABL when we caught up to real life. I said the old time duplicates and fake players would cause a loss in interest. I said there were too many teams buried in a financial burden that is next to impossible to dig out of. I said people were getting sick of the OOTP5 bugs. And I stood there, basically alone, arguing that. And I feel like I was dead on at this point. That is frustrating, b/c we had a pretty good opportunity to simply overhaul that league. I'll be honest, in a way, I feel like it's ran it's course. *shrugs*
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Post by CSCommish on Oct 9, 2013 6:26:49 GMT -5
I guess I was directing that to break. Jeremy I know you ate just offering constructive feedback.
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K.
Other
Posts: 301
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Post by K. on Oct 9, 2013 7:53:35 GMT -5
Of course it works. You can introduce crappy draft class after crappy draft class, and the sim engine will still work. But is that what we want over there? Do we want to go from what, 40 or so sim seasons of edited draft classes to make it MLB-realistic, to crappy run of the mill OOTP draft classes? Doesn't make sense to me, especially if down the road we will reintroduce realistic classes. If that is going to happen, we should have done some editing so that the fake class wasn't SO FAR behind the classes that we were used to. JMO. See it as an incentive to get someone to step up to create a draft class then. I've been asking for someone to please do so for quite a while now. There's been some reactions lately, so hopefully we can put something together, even if there isn't someone who can do it all. Teamwork, well, works. If not, well, personally, I voted to continue with random game created classes after catching up with real life, so I don't mind really. That said, I am available and willing to edit in a historical draft class, provided there is one. I'm not going to start randomly adjusting a fake draft class however.
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