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Post by CSCommish on May 19, 2014 17:40:03 GMT -5
are coming!
Yes, I know I'm a tease.
I will announce them during the playoffs in time for implementation for next season!
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Matt
Other
Posts: 5,757
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Post by Matt on May 21, 2014 13:42:02 GMT -5
The playoffs are over.....
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Post by CSCommish on May 21, 2014 13:49:24 GMT -5
Oh OK.
At the moment, it costs 5 points to reverse a single category and up to 5 reverses may be made. I propose to change the point system from 5 to a ladder system from 2 to 5 points as follows:
Reverse from E/Poor to D/Fair = 2 points Reverse from D/Fair to C/Average = 3 points Reverse from C/Average to B/Good = 4 points Reverse from B/Good to A/Brilliant = 5 points
And remove the limitation of 5 reverses to a point system where any number of reverses may be made, provided that the no more than 25 points are spent on any single player in his career.
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Matt
Other
Posts: 5,757
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Post by Matt on May 21, 2014 13:56:45 GMT -5
I like it.
So if I wanted to reverse McClain's duration hit he took last sim it would cost me 2 points because it's going from an E back to a D?
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Post by soonerfantu on May 21, 2014 14:18:14 GMT -5
I don't like the point limitation.
If I have a 34 year old stud that I'm trying to protect for another year or two, right off the bat it's costing me 19 points (34-15), plus however many for each category. Pretty much makes it impossible/not practical to reverse on any player with age, right? Or am I misinterpreting something?
I don't mind changing the points based on the Talents being changed, but the rest of the rule, I don't really care for.
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Post by soonerfantu on May 21, 2014 14:19:18 GMT -5
I guess your 25 point limit might not be taking the age part into consideration?
Either way, I think we're making it more difficult than it needs to be. I like the simplicity of the current rule.
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Post by CSCommish on May 21, 2014 14:24:43 GMT -5
The 25 points limit is only for the reverses themselves, age is not included. Age only affects the cost to your reward points balance.
In the end, it makes smaller reversals SLIGHTLY cheaper and adds a couple more chances to reverse hits, if you so choose. It will not make it much more complex, but I will have to ask all owners to specify the before/after ratings in each reversal request so I can determine the number of points to charge to the reward point balance as well as the PD reversal point balance.
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Post by Sha-Le Unique on May 21, 2014 15:04:49 GMT -5
I like this
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Spencer
General Manager
Posts: 5,922
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Post by Spencer on May 21, 2014 16:22:51 GMT -5
Well done.
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Post by CSCommish on May 21, 2014 17:25:39 GMT -5
I like it. So if I wanted to reverse McClain's duration hit he took last sim it would cost me 2 points because it's going from an E back to a D? Yes.
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